
I like to build fleets around specific concepts of combinations and then tweak them to see what they can do. A common mistake for new players is to fill every upgrade slot on their ships just because they can.įleet building is a fun part of the game and many players spend hours putting together fleets of all types. Spend about 10% of your points on upgrades until you learn the game better. The Navigate command is probably the most useful in the game and one that many beginning players don't use enough.


The one thing that I wish the core set included more of is dice.

If you only plan to play one faction, you can look to trade the other ships to another player. The 3 ships and 10 squadrons that are included in the box will be useful to you in your games going forward. Objective cards that you need to play the game. Aside from the ships, squadrons, and upgradeĬards, this is the place to get the dice, range rulers, tokens, and Resource to help new players find out the basics they need to know toĪrmada Core Set provides you with the basics that you need to get Still, there can be a bit of a learning curve and there areĮnough choices that it can be daunting to decide where to get started. Game that still manages to be a fun excuse to roll dice and say pew, Tactical choices, quality miniatures, and the Star Wars universe into a

Wars: Armada is a fantastic game that does a great job of blending
